A Lull
Life has been busy yet again, so there hasn’t been enough real work done on the game. However, concept art is still coming through.
I was thinking earlier today about how I often scour the internet looking for games similar to what I’m making, with a fear of finding something. So much of the indie game scene looks the same, which is a bit boring, but good for people making something different.
No one is making the type of game that I want to play, so I’m making it myself. What better motivation is there? This is what makes me confident that my game will succeed - as long as I finish it.
Or maybe I’m just 25 years too late and nostalgia is clouding my vision and no one wants to make, let alone play, a wacky claymation classic platformer.
Na :)