A New Direction
I’ve spent some time thinking and researching to figure out where I want to go with this project.
Part of me feels like if it wasn’t for the fact that I’ve invested in a bunch of physical materials and tools for claymation/stop motion I’d consider just not working on it anymore. Solo, indie game dev is really hard, especially when there are countless other things vying for my time and attention.
But the reality is that I would regret not pursuing it, and would inevitably pick it up again, so my best bet is to just charge on.
I recently watched another talk by Lorne Lanning, creator of Abe’s Oddysee. I’ve always admired their pre-production work on world building and concept art and in his talk he said that they would design everything first before starting to build the game, and that’s what I’m going to do too.
It’s too easy to get something and rush to start working on it, and then somewhere down the line get stuck because other things weren’t considered. So this time I’m planning everything.
It’s so much faster and easier to build a Lego model when you’ve got instructions to work from!
So there’s a lot of planning and concepting to do, and hopefully it won’t take too long to have a solid game design I can start working from.
It’ll be a different world to the one I was creating before - more realistic, more sci-fi, more to come!