April Fools!

I’m not building my own game editor, like Unity or Godot. I can’t believe you fell for it.
Of course my focus is 100% on finishing my game, and going off on a tangent to build an editor is definitely not something I should be doing.

I wish I could say that was the case, but sadly it was not…
I did make some nice progress on an editor, and it may still have a case somewhere down the line, but right now it’s just a big distraction. Unfortunately I enjoy that side of development too much, probably due to it being similar to my day job (which, strangely, I don’t tend to enjoy).

I thought I might explore the possibility of throwing out the game engine along with the editor, but after playing with Godot for a bit and looking at Unity, I decided it wouldn’t be worth it. I’ve already built so much, and (I think) it works well.

So it’s back onto the game/game engine proper, and maybe we’ll see some real gameplay soon. Maybe.

Edit: I’m going to give Unity a try for a week and then make a decision. The sad (and good, I guess) thing is that it’ll probably only take a few days to get to the same point it’s taken me months to get to so far with my own engine. It’s all been worthwhile, but it’s time to shift priorities to finishing the game.


Date
April 5, 2022