Development Begins
Development has started with some simple prototypes to test the real-time communication the game will use to communicate between client and server.
The stack is an ASP.NET Core back end and JS/canvas on the front end.
The game is 2D, using a trimetric projection, or something close (similar to isometric), using a custom engine.
There are several technical prototypes to get through before any art assets are required, so it’ll just be programmer art for a while.
The only art I can offer at this point, that’s my own and not for reference or inspiration, is this logo I quickly put together for the blog.
It probably won’t remain like this forever, but it’ll do for now.