I still like it!

I must be having a good time with GameMaker, as I didn’t switch engines or start building another one of my own this April 1st!
On the gamedev front, I’m quite happy with how things are progressing. Here’s a snapshot of my todo list:

[x] Linear moving platforms
[x] circular/diagonal moving platforms
[ ] Slippery platforms
[x] Gamepads
[ ] Prevent getting stuck in objects
[x] Flying enemies
[x] Jump on enemies
[x] Projectiles
[ ] Checkpoints
[x] Buddy pickup/swap
[x] Buddy follow
[x] Parallax
[ ] Particles
[x] Climbing
[ ] Pause/Resume
[x] Conveyors
[x] Springs
[x] Jumping enemies
[x] Portals/Pipes

The gif below shows most of these things, but it’s a bit hard to do a clean run through at the moment, with bugs and whatnot.
Maybe I should start recording some devlogs to really capture the process and progress.

The current artwork is all placeholder. I’ve created more physical assets for some of the environment doodads, but I reorganised my workspace recently and my camera gear is packed away. It’s on the list…


Date
April 4, 2023