It’s Not Even April 1st

…and yet here I am announcing that I’m switching engine again.
Fortunately it’s not back to a custom built one (as tempting as it may be), but this time it’s to GameMaker.
I must have first used it back in 2005 or so and here I am, 18 years later, using it again 😬

Unity is good, but boy is it overkill for what I want to build. It’s a huge program that takes ages to load and has so many convoluted ways to do things that I thought would be easy. Maybe they are easy once you understand it all, but I just got frustrated.
I always wrote off GameMaker as amateur, and maybe it is a good choice for beginners, but I think it’s also very capable. As a solo developer with so much on my plate already I’m more than happy to use a simpler engine if it can deliver the result that I’m after.
It also supports exporting to consoles, which Godot doesn’t out of the box. And I don’t mind paying. I’m already investing time and money into the product, so I’m not going to be a cheapskate when it comes to the engine.

So I’ve spent a few hours with it today and set up a very basic prototype to see how it works, and I like it.

I may end up using Godot yet, who knows… 😅


Date
March 18, 2023