Modelling and Stuff
Since the last post I’ve continued to work on building assets. I built several more environment assets, like panels, girders, chains and organic objects like mushrooms (with bioluminescence!).
I’ve also been making a ‘toolkit’ of hard items like spikes that I’ve baked and can add to soft models as required.
More recently I’ve been building armatures for the two main characters, to get the scale and materials worked out. I’ve settled on 10-12cm high which is manageable.
For the internals of the armature I’m using compacted aluminium foil, baked inside a layer of Fimo. For limbs they’re made from armature wire, with some baked elements to help keep bending in the right place and maintain form when animating.
For the skin of the models I tried my usual Jovi plasticine, but it was a bit too soft for the amount of handling I need to do with the characters. I’ve found Sculpey III to be almost perfect and will be using it as much as possible.
This is such a big project with so many things to do… I’m hesitant to work on components to completion, as the things I produce later in the project will inevitably be of a higher quality than the things I’m making now, simply due to practice over time.
The main thing I need to keep in check is the usual “everything sucks, I should quit or start again” issue that always comes up in a long running project and just make sure I finish it!
Seeing the photos (like the Pipes below) is pretty motivating. Unfortunately I’m unable to have my camera equipment permanently set up in my workspace, so it’s too much of a hassle to do it bit by bit as I’m working on models.