WebGL

WebGL is pretty great, but there’s quite a bit to learn. I’ve managed to display an image on a canvas, but it’s not where I want it to be, or even the right size… Definitely not as easy has Html Canvas 2D, and I estimate there will be a lot of learning to do before I can get even a simple prototype done with WebGL. There may even be actual mathematics required. Scary.
Meanwhile, PixiJS has all of the things, and it looks great. I’ll at least give it a decent go myself before I chuck in the towel and use something off the shelf. I think it’s in my best interest to understand how it works.

https://webgl2fundamentals.org/ -> That’s my reading material sorted for the next however many days.


Date
February 27, 2020