You want a piece of meat, boy?
So I’ve managed to move a little sprite around on a canvas via mouse input. It’s not 100%, but it’s a start.
I’ll tidy it up and then get it working across multiple clients over the network.
However, this isn’t going to scale well, so I’ve been looking at libraries like Phaser for creating the game engine, or just using Pixi.js to manage the graphics side of things and building my own game engine around it. I’ll create a few more prototypes and ultimately settle on whichever works best.
Or, you know, create it all from scratch.