…and we’re back!
It’s been a while, but gamedev is finally back on the menu.
However, unlike previous entries I’m going to just keep things simple for the next game project, because I actually want to finish a game this time.
It’ll be a classic-style platformer, like Donkey Kong Country (2) and Skullmonkeys, but with a theme/setting like Riven (Myst 2).
However I’m still trying to work out how the theme and the mechanics can work together, as well as a narrative that fits.
Development-wise it’s C# (.net 5) and Raylib.
Excited to actually have some progress to show on a game after all this time… well, soon.