Data
No great progress today, but I did get a basic API working; sending card data to the client. Basic stuff, but necessary.
I’m not really sure what to do next. I think maybe I can start on the battle system. I’m kind of rehashing what I said last night. It’s been a long day…
For the battles, all the work will need to be done on the server to avoid cheating. It’ll probably flow something like this:
- Player selects action
- Server checks that the action is allowed
- If so, action is applied
- Result is returned to client
The other big thing I’m concerned about is the construction of the overworld, and movement around it, but I’ll try to nail the core mechanics first.
I’m tossing up whether or not to build a UI for creating cards, or to just do it directly in the DB. It’d be nice to have a UI, but I think it’d be a waste of time at the moment.