Flying
It’s been a productive couple of weeks, and development has been going consistently well. I’m still having great success with Unity, so I’ll stick with it.
Most of the core game mechanics are done, to at least an MVP level, including:
- Camera controller
- Character controller (run, jump, double jump etc)
- Background/foreground parallax
- Slopes
- Disappearing platforms
- Falling platforms
- Moving platforms
- Conveyor belts
- Sticky surfaces
- Slippery surfaces (needs more work)
- Climbable objects
- Launchers
- Spawners
- Enemies (idle, moving, flying, jumping, following, projectile)
- Collectibles
- Breakable objects
… and more. So yes, quite happy with the progress in a limited amount of time.
To be fair, most of this stuff was already in my previous, custom engine, but it’s been much faster and easier to do in Unity.
The progress on the development side of things has enabled me to spend some time on the art. I’ve created a few prototype models of some enemies and have been looking at some different colour palettes.
A lot done, a lot still to do.