Getting My Hands Dirty
The concept art phase is almost done, and it’s been a really great process. I feel lucky to have found an artist that is easy to work with and who creates good quality work.
I’ve acquired the last few bits and pieces and tools that I need to start building (clay) models.
I don’t think I fully comprehended just how much effort (and clay) will be required to build the environments… I’ve already decided to scale down my models slightly, as at the scale I had previously decided on I’d have very quickly run out of space and materials.
Everything is scaled according to the main characters, so I need to make sure they’re just big enough to have a good level of detail and animation, and everything else should fall into place around them.
Working with the clay is a lot of fun, but it’s not easy. I can see why it’s such a niche artstyle.