Game Asset Workflow
Here’s the current workflow/planned workflow for all major game assets.
Pre-Production
- Sketch out a ton of ideas
- Combine best ideas
- Build a clay maquette
- Create a 2D model sheet
Prototyping
- Create rough 2D animations
- Import animations into game to test
Production
- Sculpt clay model
If it’s an animated character (or needs to be silicone for some other reason):
- Create mould from sculpt
- Build armature
- Create silicone model
- Finish model (assemble parts, paint)
- Animate model
It’s a lot…
I’m currently on step 4 for one of the main characters, and step 1 & 2 for the other character and a bunch of enemy characters. Unfortunately deciding on a main character design is really hard… I’ve gone through so many iterations, but I need to just commit to something or I’ll never be able to progress.
I was skipping ahead to the 2D animation stage, but as I wasn’t 100% on the character design I was hitting a wall. It’s important to stick to the process, so hopefully writing it down will help.
4 pre-prod days gone.