Game Asset Workflow

Here’s the current workflow/planned workflow for all major game assets.

Pre-Production

  1. Sketch out a ton of ideas
  2. Combine best ideas
  3. Build a clay maquette
  4. Create a 2D model sheet

Prototyping

  1. Create rough 2D animations
  2. Import animations into game to test

Production

  1. Sculpt clay model
    If it’s an animated character (or needs to be silicone for some other reason):
  2. Create mould from sculpt
  3. Build armature
  4. Create silicone model
  5. Finish model (assemble parts, paint)
  6. Animate model

It’s a lot…

I’m currently on step 4 for one of the main characters, and step 1 & 2 for the other character and a bunch of enemy characters. Unfortunately deciding on a main character design is really hard… I’ve gone through so many iterations, but I need to just commit to something or I’ll never be able to progress.

I was skipping ahead to the 2D animation stage, but as I wasn’t 100% on the character design I was hitting a wall. It’s important to stick to the process, so hopefully writing it down will help.

4 pre-prod days gone.


Date
June 24, 2024