Game Off 2020
I stumbled across the GitHub Game Off challenge the other day and thought it looked like a bit of fun.
Life hasn’t become any simpler, and I’ve got less time on my hands than at any point in the year, but I’m determined to make something.
Fortunately my effort on Arid has been pretty poor, bordering on non-existent, so I’ll be able to build something inspired by the same idea, if not a bit simpler than what I had in mind for the original vision of the game.
The theme of the game jam is Moonshot… The moon is arid, so it can still work. I’ll just need to tweak the concept a bit. I’m thinking 80s, Cold War era lunar conflict.
I should be able to update this blog more often now with development progress. My first steps (which would need to be finished within a day, or two at the most) are basically the same as before:
- Show a sprite on the screen
- Control the movement of a sprite around the screen
- Sync a sprite moving across two sessions at once
- Have two sprites interact
- Finish the rest of the game…
I’m still not sure about going with DIY or a framework, but I need to figure it out ASAP because a month really isn’t a lot of time. I’m thinking it should be broken down like this:
- First two weeks for development
- The next week for art
- The final week for everything else
I don’t expect it to be 100% by the end of this, but there’ll hopefully be enough there to get people interested in seeing it get finished.
More information about Game Off 2020 can be found here.