Hazards Ahead

Sporadic progress this week.
I’ve added hazards”, with the basic one I’m testing with being some spikes. Touch the spikes, die. Pretty standard stuff.
I’ve fixed an issue that was causing jittering and screen tearing, especially in full screen. The game looks and feels smooth as butter now!
I also tweaked the camera movement so it can smooth out subtle movements, whereas before it was tracking every slight movement of the player.

The most exciting thing happening at the moment is working with a concept artist to come up with the look and feel of the game.
I can’t wait to see how it turns out!


Date
February 12, 2022