Throwing weight around

So I saw a need to refactor my collision system, completely breaking it in the process. However, now it’s back and better than ever!
I’ve also fixed the annoying stepping behaviour when walking down a slope, which was something I was putting off for ages. Adding onto that, I made objects slide/roll down slopes, depending on the angle and the weight of the object.
I also had another happy accident with throwing doodads around, with them now colliding and moving each other. They can keep their momentum and bounce now too, depending on their weight.

As sick of my test level as I am, I’m adding new mechanics every day which keeps it fun.

Next up I need to revisit burrowing through platforms, and then I’ll implement environmental hazards and effects, like spiky floors, falling objects, air drafts and whatnot.
Might look into water/mud as well.


Date
February 2, 2022