Just do it

As much as I didn’t really plan on or want to do any work on the game this evening, I ended up doing so and it turned out to be productive.

  • Added Onion’s double jump (anim todo)
  • Added some distance to Sausage’s punch, which involved fixing a bug in the animation system that wasn’t getting the points right if facing left
  • Added a completion callback to animations, e.g. to call another animation
  • Make Onion only able to burrow under enemies while moving (stopping under an enemy is a hit)

Next up I’ll probably work on picking up and throwing items for Sausage, and maybe pushing items too. Oh, and breaking things with melee. Got to revisit climbable things (ropes, ladders etc) as well.
I’ve also got to keep balancing the two characters in mind with everything I design. They’re quite different, but the player needs to be able to get through the game with either character.

At every peak there’s another mountain to climb :)


Date
January 27, 2022