Burrowed Time
I got a rough burrow animation playing by tweaking my animation system to allow specified animations to play to completion, without being replaced with idle or run etc. Can’t believe it took me this long to run into the need for it.
I’ve also got a punch animation in there for the Sausage, so he can melee the baddies now. I couldn’t be bothered to use the wacom for that one and did with my laptop trackpad…
Doing this is making me wish I’d kept up animation since studying it over 10 years ago… Better late than never!
Technically with the way he flips the eyes should be at the back… it’s a magic onion.