On a roll
I seem to be making good progress, as you can see in the gif below.
As I mentioned a couple of posts back, the Onion is defence focused, so his special move is a burrow. Unlike Mario, DK etc, he can’t jump on enemies to take them out, so he must avoid them. He can do this by burrowing into most surfaces, and from any angle. Onion’s also got a double jump.
Sausage, on the other hand, is the tough one of the team and can melee and jump on enemies as well as pick up things to throw.
I did an animation for burrowing, but I haven’t got it playing yet, and the fall animation is the same as the idle animation, which itself isn’t quite right - too front on. Not to mention Onion being a bit squashed. Sausage also doesn’t know what animation to play when Onion is moving while burrowed (edit: fixed). Lots of things to fix!