Canvas
I spent some time today brushing up on HTML Canvas so I can get a basic player movement prototype set up.
I’ve also come across the anime.js animation library, which looks great, so I’ll probably use that for animation.
Development Begins
Development has started with some simple prototypes to test the real-time communication the game will use to communicate between client and server.
The stack is an ASP.NET Core back end and JS/canvas on the front end.
The game is 2D, using a trimetric projection, or something close (similar to isometric), using a custom engine.
There are several technical prototypes to get through before any art assets are required, so it’ll just be programmer art for a while.
The only art I can offer at this point, that’s my own and not for reference or inspiration, is this logo I quickly put together for the blog.
It probably won’t remain like this forever, but it’ll do for now.
Arid
Welcome to the development blog for Arid, an open-world MMO game set on a sprawling and desolate alien planet.
The idea and design of the game has been ongoing for a few years, and development officially began in early 2020.
No zero days!