So hard…
This project is so much work. Even “simple” animations like an idle take a lot of work.
I’ve been working on making and baking some parts of the main characters that need to maintain their shape. For example, I’ve made left and right open and closed hands for the sausage, so I can easily swap out hands depending on the pose, and don’t need to worry about deforming them. I also made some more eyes, mouths, sprouts for the onion and a few other bits and pieces. I also mounted some magnets on the character and the animation rig so I can easily put it on and remove it.
That’s the fun part, but when it comes time to putting it all together I have cracking clay, bits falling off, things being dropped and somehow disappearing from existence and all manner of other obstacles to deal with.
This embarrassingly simple, hastily edited blink animation is all I could manage tonight. It’s not much, but it’s something not much…
And here’s how it looks set up for capture:
I’m running out of simple, fun tasks and need to work on the hard stuff now. The battle with procrastination is only getting harder.