Where do I even start?

I’ve been busy recently and haven’t touched the game at all. In fact when I sat down at my workshop last night I realised that some of my models had cracked for some reason, and others had succumbed to gravity and were a bit warped. Good things to see, actually, so I can be prepared for what may happen later on.

Coming back after a break means that yet again I’m hit with the overwhelming bulk of work that needs to be done.
Planning is a real skill, and executing on a plan is another thing altogether.

My plan is to build out a demo level, in the swampy depths of the sausage factory, which will need the following:

  • A playable character (ideally both of them)
  • An environment set
  • A collectible item
  • 3 enemies

I’ve already built a good amount of the environment, and have started on the characters, but as a percentage of completion it’s probably only at about 5%.
It’s no wonder I’m feeling overwhelmed.

From next week I’ll hopefully be able to start spending 1-3 hours a day on the game.

Here’s a pipe.

Here’s a panel.

Here’s some glowing fungi.

Might not look like much stuck here on the page, but it looks pretty awesome in Unity.


Date
September 4, 2022