The original and the best
I recently read Masters of Doom, which I found super inspiring. It’s probably the main reason I decided to commit to this project.
Some time ago I read a story written by Andy Gavin that talked about the process of developing the original Crash Bandicoot game. Ars Technica have just released another episode of their War Stories series featuring Andy who discusses and elaborates on the same story. Again, super inspiring.
All these stories about guys wrestling with the hardware and low level code gives me motivation to persevere with learning the ins and outs of something like WebGL. It’s an order of magnitude simpler than what those guys had to deal with!
Besides, I’m not in a hurry, and the satisfaction I’ll feel at the end will be worth it.
Today’s tangent brought to you by not having time to actually work on anything, again…