Too busy

Unfortunately I’ve been too busy today to make any progress on the game. Tragic.
I’ve been thinking about it, though. The design I’ve had in mind for the game world is mostly, well, arid. Dry, desert wasteland. However, this clashes with my goal of motivating players to explore the world. Jogging over dirt and sand can only stay interesting for so long.
I’m not going to go jamming in lush rainforests or enchanted fairy gardens, but I’m at least going to mix it up a bit with some shrubbery.


Date
February 28, 2020