Archives

The new game November 23, 2024
Yes, it’s a new game September 27, 2024
Progress is slow July 22, 2024
Game Asset Workflow June 24, 2024
Work officially begins! June 17, 2024
It’s been so long… May 20, 2024
The new game February 4, 2024
A New Direction September 10, 2023
Design Dilemma! August 25, 2023
Somehow another two months have passed July 20, 2023
Lights, Camera and… that’s about it May 10, 2023
Pinni is lost May 4, 2023
Always Tweaking April 8, 2023
I still like it! April 4, 2023
I like it! March 19, 2023
It’s Not Even April 1st March 18, 2023
Silicone Tests February 20, 2023
Toxic Mould January 25, 2023
Biting Bullets January 16, 2023
Animation Routine January 16, 2023
Happy New Year January 2, 2023
Patience December 2, 2022
Animation… December 1, 2022
Enemies November 24, 2022
Slime Time October 27, 2022
Together at last October 21, 2022
A Blessing in disguise October 15, 2022
Two steps forward… October 14, 2022
So hard… September 30, 2022
Where do I even start? September 4, 2022
New Camera, New Setup July 31, 2022
Go Frog, Go! July 22, 2022
Modelling and Stuff July 15, 2022
Pipes! June 23, 2022
Getting My Hands Dirty May 30, 2022
Flying April 19, 2022
Unity April 6, 2022
April Fools! April 5, 2022
How did I get here? March 31, 2022
Overengineering March 29, 2022
Duh March 28, 2022
ECS March 27, 2022
A Lull March 18, 2022
Colliding With Collision Yet Again February 20, 2022
20FPS is ok, right? February 13, 2022
Hazards Ahead February 12, 2022
Throwing weight around February 2, 2022
Push, Pickup, Projectile January 30, 2022
Pick Me Up January 27, 2022
Just do it January 27, 2022
Burrowed Time January 26, 2022
On a roll January 23, 2022
Animation January 22, 2022
Significant Progress! January 19, 2022
Latest News December 11, 2021
More Progress July 2, 2021
Lives, cameras and more… June 20, 2021
Moving & Jumping June 6, 2021
but is it… fun? May 19, 2021
Story Tweak May 19, 2021
What’s the story? May 19, 2021
…and we’re back! May 17, 2021
The same old story… November 16, 2020
Still moving November 9, 2020
Time to get moving! November 8, 2020
N*sync November 7, 2020
Auth November 6, 2020
Battles November 5, 2020
Data November 4, 2020
Progress! November 3, 2020
Game Off 2020 November 2, 2020
A somewhat eventful interim May 30, 2020
Still busy… March 1, 2020
The original and the best February 29, 2020
Too busy February 28, 2020
WebGL February 27, 2020
Just doing it February 26, 2020
The Trap February 25, 2020
You want a piece of meat, boy? February 24, 2020
Canvas February 23, 2020
Development Begins February 22, 2020
Arid February 21, 2020